Posts

Star Citizen - Squadron 42

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 Star Citizen and Squadron 42 Star Citizen is an ambitious and groundbreaking space game set in the distance future.  As with Elite Dangerous, the primary gameplay in Star Citizen is based around piloting your space ship around a simulated galaxy, but Star Citizen's aim has always been to simulate the smaller details as well, including on foot exploration and FPS combat, as well as physically loading cargo into your ships, and exploring ship interiors.     This post will outline the details of Squadron 42 and my contributions to it's development, but while it is under construction I will post the trailer for the game below, to give a sense of what the game is like.  

About Me

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    Hi, I'm Tom! I've been a games designer since 2009. I've worked on a variety of games, from AAA blockbusters to Kinect powered adventures.  I also like to run, sail, travel and take part in re-enactments.  You can read a bit more about me here.

Portfolio - AAA Games

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    I've worked on several AAA games over the course of my career. On this page you can find out all about them, along with a few details, and links to dedicated pages on those games.