This article describes some of the post launch content we released for Elite Dangerous Odyssey. If you want to read some more about the initial development and launch content, you can find lots of detail in these posts - TKewell Design - Elite Dangerous Odyssey and TKewell Design - Elite Dangerous . After the initial launch of Odyssey, we identified several areas of the game that we wanted to make improvements in. These ranged from smaller quality of life changes and bug fixes, to larger content additions, such as missions and mechanics that were not ready for launch. One of the key areas we identified as needing improvement was how the 3 areas of the gameplay, ship flight, ground vehicles and on foot interfaced with each other. This ultimately lead to the development and release of one of my favourite pieces of content I've ever worked on, the Scorpion SRV. We started with the initial problem: players who were on foot and in ground vehicles are overly vuln...