About Me
Hi. I'm Tom. I've been working as a games designer since 2009. Over the years I've worked on a number of games for various consoles and PCs, including some famous names like Sea of Thieves, Elite Dangerous and Star Citizen. I'm currently a Lead Designer at Lucid Games. I've really enjoyed stepping into the role of a lead. Being able to provide direction and advice, as well as highlighting design methodologies and opportunities to my team, and seeing them grow in confidence and ability as a result is a real privilege. I still really enjoy getting hands on with the design of a game, and am keen to keep my technical skills up to date, but empowering a team of designers to do great work is it's own reward. As a developer, I take a problem solving approach to design. This can be applied to larger, higher level problems, e.g. "Players are disengaging from X feature of the game", or to smaller details "Weapon Y is dominating matches", and all...