Posts

About Me

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Hi.  I'm Tom, a tall, experienced games designer.  You can read a bit more about me in this post.

Interactive Portfolio

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Join me for a virtual cup of tea and a look at my career and experience in this playable interactive portfolio.

Portfolio - AAA Games

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 I've worked on several AAA games over the course of my career. Here you can find a list of those games, along with a few details, and links to dedicated pages on those games.

Elite Dangerous Oddysey - The Scorpion SRV and other post launch updates

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 This article describes some of the post launch content we released for Elite Dangerous Odyssey.  If you want to read some more about the initial development and launch content, you can find lots of detail in these posts - TKewell Design - Elite Dangerous Odyssey  and TKewell Design - Elite Dangerous . After the initial launch of Odyssey, we identified several areas of the game that we wanted to make improvements in.  These ranged from smaller quality of life changes and bug fixes, to larger content additions, such as missions and mechanics that were not ready for launch. One of the key areas we identified as needing improvement was how the 3 areas of the gameplay, ship flight, ground vehicles and on foot interfaced with each other.  This ultimately lead to the development and release of one of my favourite pieces of content I've ever worked on, the Scorpion SRV. We started with the initial problem: players who were on foot and in ground vehicles are overly vuln...